Quarter Mile Calculator (Drag Racing)

Estimate 1/4 mile elapsed time (ET), trap speed, and horsepower from vehicle weight and power – or reverse it from a known quarter mile time.

Race weight including driver, fuel, and any ballast.

Use wheel horsepower for real-world ET estimates.

If you only know crank hp, enter % loss (e.g. 15% for RWD).

Higher factor = slower ET to reflect traction limits.

Run comparison

Save multiple setups or passes to compare weight, power, ET and trap speed.

# Weight (lb) Power (hp) ET (s) Trap (mph) Notes
No runs saved yet. Calculate a setup, then click “Add current estimate”.

What is a quarter mile in drag racing?

In drag racing, the quarter mile (1/4 mile) is a straight-line distance of exactly 1,320 feet, or 402.34 meters. Two vehicles start from a standing start and race to the finish line.

The two key results from a quarter mile pass are:

  • Elapsed time (ET) – how many seconds it takes to cover the 1/4 mile.
  • Trap speed – the vehicle’s speed at the finish line, usually measured over the last 66 ft.

Formulas used in this quarter mile calculator

The calculator uses widely accepted drag racing estimation formulas. They are empirical (based on real-world data), so they are approximations, not exact physics models.

1. ET from weight and horsepower

Base formula (imperial):

\[ \text{ET (s)} \approx 5.825 \times \left(\frac{W}{HP}\right)^{1/3} \]

  • \(W\) = race weight in pounds (car + driver + fuel)
  • \(HP\) = wheel horsepower

We then multiply by a traction factor to account for real-world launches:

\[ \text{ET}_\text{adjusted} = \text{ET} \times F_\text{traction} \]

2. Trap speed from weight and horsepower

Base formula (imperial):

\[ V_\text{trap} \text{ (mph)} \approx 234 \times \left(\frac{HP}{W}\right)^{1/3} \]

3. Horsepower from ET and weight

Rearranging the ET formula gives an estimate of wheel horsepower:

\[ HP \approx W \div \left(\frac{\text{ET}}{5.825}\right)^3 \]

How to get realistic quarter mile estimates

  1. Use accurate race weight. Weigh the car with driver and typical fuel load, or estimate carefully.
  2. Use wheel horsepower if possible. Dyno results at the wheels are more realistic than crank ratings.
  3. Adjust for drivetrain loss. If you only know crank hp, enter a drivetrain loss percentage.
  4. Pick a traction factor that matches your setup. Slicks on a prepped track will run much quicker than street tires on a dusty road.

Typical quarter mile times by vehicle type

Vehicle type Approx. ET (1/4 mile) Notes
Everyday family car 15–17 s Normal street tires, modest power
Hot hatch / performance sedan 12–14 s Modern turbo engines, good traction control
High-end sports car / supercar 10–11 s Launch control, sticky tires
Street-legal drag build 8–10 s Slicks, suspension and gearing optimized for the strip
Dedicated drag car < 8 s Roll cage, chute, race fuel, very high power

Limitations and assumptions

These formulas are great for ballpark estimates and comparing setups, but they cannot perfectly predict your time. Real-world results depend on:

  • Driver reaction and launch technique
  • Tire compound, pressure, and track prep
  • Gearing, shift points, and transmission type
  • Altitude, temperature, and air density
  • Aerodynamics and drivetrain efficiency

Always treat the output as an estimate, not a guarantee. The best way to know your quarter mile time is still to run the car at a proper drag strip.

Quarter mile FAQ