Cylindrical to Cartesian Converter

Convert cylindrical coordinates (r, θ, z) to Cartesian coordinates (x, y, z). Supports degrees and radians, shows formulas, and is suitable for multivariable calculus, physics, and engineering.

Cylindrical inputs

Distance from the z-axis; must be non-negative.

Measured in the x-y plane from the +x axis, counterclockwise.

Same value as the cylindrical z coordinate.

How to Use This Converter

Enter the radial distance, throw in the angle, and keep the height as-is. Switch the angle unit between degrees and radians depending on your source material, then hit Convert or wait for the inputs to settle. The Cartesian result updates without refreshing the page.

Methodology

This tool first converts θ into radians (if the input was degrees) and then applies the standard polar-plane transformations: x = r × cos(θ) and y = r × sin(θ). z is carried forward unchanged because cylindrical coordinates already align with the Cartesian z-axis.

  • The radial distance must be zero or positive; the calculator surfaces an error otherwise.
  • Degrees are multiplied by π/180 before cosine and sine are evaluated.
  • Results render with six decimal places to match the legacy formatting from the original converter.
Outputs are estimates based on pure trigonometric transformations. Any rounding difference stems from floating-point arithmetic and consistent six-decimal rounding rules.

Full original guide (expanded)

Definition

Cylindrical coordinates extend polar coordinates with a vertical height. The triplet (r, θ, z) describes a point by radial distance from the z-axis, the azimuthal angle in the x-y plane, and the elevation.

  • r: radial distance from the z-axis (r ≥ 0)
  • θ: angle measured from the +x axis, sweeping counterclockwise through the x-y plane
  • z: same height value as in Cartesian coordinates

Conversion to Cartesian

x = r · cos(θ)
y = r · sin(θ)
z = z

Degrees to radians

If your angle is given in degrees, convert it first to keep cosine and sine accurate:

θrad = θdeg × π / 180

Relationship to other systems

Cylindrical coordinates are (r, θ, z). Drop z and you have polar coordinates (r, θ) in the plane. Switch to spherical coordinates (ρ, θ, φ) when you need the distance from the origin and an additional polar angle from the z-axis.

FAQ

Why do we use cylindrical coordinates?

They simplify problems with rotational symmetry around the z-axis like fluid flow in pipes, electromagnetic fields around wires, or cylindrical objects.

What happens if r is 0?

The point sits on the z-axis, so x = 0 and y = 0 regardless of θ. z stays as entered and controls the height above or below the plane.

My angle is 450° — is that ok?

Yes. Cosine and sine reduce any real angle to the equivalent position in the unit circle, so 450° works just like 90°.

Formulas

Primary conversions:

x = r × cos(θ) · y = r × sin(θ) · z = z

θ must be in radians inside the trigonometric functions. Degrees are converted via θrad = θdeg × π / 180.

Citations

Reference for related coordinate transformations: Cartesian to Cylindrical · CalcDomain (accessed 2026-01-19).

Changelog
  • 0.1.0-draft — 2026-01-19: Initial audit-spec draft with extracted formulas and citations. Review required.
Verified by Ugo Candido Last Updated: 2026-01-19 Version 0.1.0-draft
Version 1.5.0